Willem Lent's profile

CTAN 280 Intermediate Animation - Willem Lent

CTAN 280 
INTERMEDIATE 3D CHARACTER ANIMATION FOR GAMES
A portfolio of my work from this course from newest to oldest.

DEMO REELS
11 SECOND LIPSYNC
RETROSPECTIVE
   - First time experimenting with multiple rigs at once all by different makers
   - The emphasis on storytelling through animation was most important here 
   - Had to do the most research and resource compilation for this project
   - This and the following two reels were also a chance to experiment with editing and simple animation for the         bumpers
"BETA" CHARACTER IDLE ANIMATIONS
RETROSPECTIVE
   - These were my first animations done with a humanoid and more complex rig
   - This project taught me about zero poses; while the camera angle changes between idles, they are all                  designed to flow into one another
   - I did a lot more overlapping action in these compared to prior projects
"OB8R" PRINCIPLES ANIMATIONS
RETROSPECTIVE
   - These projects were my first forays into rigged animation
   - The earliest animations with more narrative emphasis I'd done
   - More focus on specific principles of animation that would serve as a foundation for the later, more complex          projects

LIPSYNC ANIMATION
LIPSYNC NOTES
   - This was the first time we used Maya to storyboard as opposed to drawing them
   - Having multiple rigs of different levels of intricacy was a challenge
   - The first passes of this project had minimal facial animation, focusing on posing instead
      https://www.studiolibrary.com/) to create phonemes in Maya 

MEDIA USED:
   - Kaju: https://gameanimation.gumroad.com/l/kajurig
   - Azri: https://www.gameanim.com/product/azri-rig/
   - Red Dragon: https://cubebrush.co/elisemathez/products/vei6g/red-dragon-free-rig
   - Audio: https://youtu.be/kTWCkkl9JAI?si=Fq7_xgvUyb9cetLE&t=1

"BETA" CHARACTER IDLE ANIMATIONS
IDLES NOTES
   - We had to create 5 unique idle animations using a humanoid character rig in addition to having a keyword         to follow - my word was WEREWOLF
   - All of the idles start out of a zero pose/animation, so they can follow each other in sequence as they would         if they were in a game
   - The final idle had to be silly, and I enjoyed contrasting the personality I had created with the first four idles
MEDIA USED:
   - Beta: https://agora.community/content/beta-maya

NOTES
   - This was the second style guide we compiled for the class - this was our introduction to the new character         rigs 
   - It was important that we referenced both from life and from games for a combination of accurate reference       and stylistic goals
   - Having this much reference helped inform my decisions and ideas as it was essentially creating a character

"OB8R" PRINCIPLES ANIMATIONS
"PANCAKED" NOTES
   - This animation was meant to showcase a simple idle animation as preparation for the following projects 
   - I tried experimenting with a more ambitious scene for this one and I had a lot of fun
   - Storyboarding this project helped keep my scope for the project realistic 

MEDIA USED (FOR BOTH ANIMATIONS)
   - Ultimate Walker: https://www.highend3d.com/maya/downloads/character-rigs/c/ultimate-walker-for-maya

"THE OOZE" NOTES
   - This was the first animation done with our first rig, "OB8R", a simple bipedal rig
   -  After our introductory animations, I found staging and even just a simple scene setup to be very crucial to          creating a compelling short 
   - This was also the first project I'd done with a full storyboard, which set a goo workflow precedent for the          rest of the course
   - This was also my first time animating without a motion path

PERSONAL STYLEGUIDE
STYLEGUIDE NOTES
   - This was my first experience creating a personal styleguide
   - My biggest challenge was creating something informative, impactful, but also concise 
   - I wanted to create something clean and simple but with a touch of my personal taste - my work tends to           have varied palettes and aesthetics, so I wanted a guide that would serve to underlay and elevate the work         rather than compete or clash with it
CTAN 280 Intermediate Animation - Willem Lent
Published:

CTAN 280 Intermediate Animation - Willem Lent

Published:

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